KSP: Using MODS to build a Massive Space Station! (2024)

  • KSP: Using MODS to build a Massive Space Station! (1)

    @MattLowne 17 дней назад +58

    Download Opera for free ➡ opr.as/Opera-browser-mattlowne

    • KSP: Using MODS to build a Massive Space Station! (2)

      @Star_Gate12317 дней назад +1

      Ok

    • KSP: Using MODS to build a Massive Space Station! (3)

      @quentinG_984116 дней назад +2

      🫡

    • KSP: Using MODS to build a Massive Space Station! (4)

      @aetheriox46316 дней назад +4

      ew built in ad

    • KSP: Using MODS to build a Massive Space Station! (5)

      @CultReport16 дней назад +11

      @@aetheriox463 this is one of Matt's main jobs, making up a significant part of his salary, it is helpful to make extra money.

    • KSP: Using MODS to build a Massive Space Station! (6)

      @SteveParty1116 дней назад +4

      ⁠@@aetheriox463how do you suggest RUclipsrs be paid, giving us all free content?

  • KSP: Using MODS to build a Massive Space Station! (7)

    @SteveParty1116 дней назад +256

    Matt, never change. You waffling about how you have a habit of waffling is what gives me the will to live.

    • KSP: Using MODS to build a Massive Space Station! (8)

      @operatorchakkoty425716 дней назад +5

      On that note, I need to buy waffles!

    • KSP: Using MODS to build a Massive Space Station! (9)

      @Mixmenf*ck22316 дней назад

      It's insane, cause to this point I know what I am getting myself into, but I cannot wait for the next, I can't explain it? lol

    • KSP: Using MODS to build a Massive Space Station! (10)

      @Dablinds12 дней назад

      Had to make it a flat number of likes

    • KSP: Using MODS to build a Massive Space Station! (11)

      @bencezrinyi67616 дней назад

      keep on yapping!

  • KSP: Using MODS to build a Massive Space Station! (12)

    @thecyanadon17 дней назад +447

    Mod suggestion! Free IVA and through the eyes of a kerbal, Or something like that, i think you would have some fun!

  • KSP: Using MODS to build a Massive Space Station! (18)

    @Max-dr9dw16 дней назад +113

    For the surface colony, launch all segments to Eeloo orbit, assemble the colony in Eeloo orbit and fly it back to Minmus

    • KSP: Using MODS to build a Massive Space Station! (19)

      @eekee603416 дней назад +2

      Yes! This! 🤣🤣🤣

    • KSP: Using MODS to build a Massive Space Station! (20)

      @Codysdab16 дней назад +2

      Eeloo in the OPM mod.

    • KSP: Using MODS to build a Massive Space Station! (21)

      @carloscosta742216 дней назад +1

      Couldnt be more simple

    • KSP: Using MODS to build a Massive Space Station! (22)

      @Sped552 дня назад +1

      he should assemble the surface colony on the surface of eeloo then transport it to minmus

  • KSP: Using MODS to build a Massive Space Station! (23)

    @IAlsoPlayKsp16 дней назад +308

    I heavily recommend CKAN, it makes it genuinely a billion times easier to install mods. You tick the mods you want, and then you press the big green button. Also, I recommend Nertea’s Near Future set of mods, as well as the Outer Planets Mod so those comically efficient engines actually have somewhere to go. Great vid Matt! Looking forward to this series.

    • KSP: Using MODS to build a Massive Space Station! (24)

      @dynamitedinosaur460116 дней назад +20

      I can definitely recommend the Outer Planets Mod. I feel it adds an insane amount of value to the game without changing the core gameplay at all.

    • KSP: Using MODS to build a Massive Space Station! (25)

      @machetian40416 дней назад +12

      seconding CKAN, it makes everything so much easier

    • KSP: Using MODS to build a Massive Space Station! (26)

      @ez_theta_z931716 дней назад +1

      i'd also recommend the Quackpack, it's a planet pack in a similar vein to OPM, but it adds planets inside the orbit of Moho rather than outside Jool's

    • KSP: Using MODS to build a Massive Space Station! (27)

      @cherriberri837316 дней назад +3

      Seriously. It works so well. I've yet to have compatability issues with it +reading everything, it's still a good idea to read descriptions.
      There are even some "issues" I'm aware of but accept and it works great.

    • KSP: Using MODS to build a Massive Space Station! (28)

      @sovietrecyclebin15 дней назад

      ​@@ez_theta_z9317Are the two compatible?

  • KSP: Using MODS to build a Massive Space Station! (29)

    @rentzjam16 дней назад +123

    ScanSAT would be a very interesting mod that adds all sorts of scanners to map planets. Would be neat to see Matt trying to map Minmus or any other planetary body.

    • KSP: Using MODS to build a Massive Space Station! (30)

      @GleichUmDieEcke13 дней назад +1

      At this point ScanSAT is basically indespensible for me.

  • KSP: Using MODS to build a Massive Space Station! (31)

    @rachelpurity116 дней назад +143

    I personally STRONGLY prefer the realistic launches. I'd watch 12 launches in one video for a space station no problem! Break up the loads, rotate crews and have deliveries in between, maybe even a space shuttle style construction of a station. Make a tug that hauls a station that otherwise wouldn't have any power of it's own! All that kinda stuff I'd watch for HOURS if it took that long to show off, I LOVE these missions!! Slow an methodical and realistic is much preferred by me at least!
    Edit: There was a cool concept back in the 80s, 90s about rockets that used nuclear fuels that would manage their heat by having the fuel in a sort of trailer being pulled by the actual rocket for interplanetary flying. Could make for a cool video!

    • KSP: Using MODS to build a Massive Space Station! (32)

      @xenomorphtestifyingincourt741216 дней назад +1

      Def this

    • KSP: Using MODS to build a Massive Space Station! (33)

      @nadiaplaysgames255016 дней назад +5

      it a timelimit for matt making videos harder with more rockets
      if you added mechjeb you could do semi automatic rockets
      you add a long from video and a short from video MC youtubers offen do cuts and time lapses

    • KSP: Using MODS to build a Massive Space Station! (34)

      @herbert63316 дней назад +2

      @@nadiaplaysgames2550 did you even watch this uploaded video it's long af he could have easily fit it in

    • KSP: Using MODS to build a Massive Space Station! (35)

      @cherriberri837316 дней назад +1

      As far as I'm aware the biggest barrier is really Matt's sanity and time. Which is super fair. I'd love if he did a realism series sometime, maybe once he's done messing with very kerbal mods he could do a visit of the realism mods lol

    • KSP: Using MODS to build a Massive Space Station! (36)

      @rachelpurity115 дней назад

      @@cherriberri8373 Could split it up and release a supercut at the end.
      Or increase increments between videos.
      Long format is the meta on RUclips right now anyways.

  • KSP: Using MODS to build a Massive Space Station! (37)

    @WadeLofton16 дней назад +96

    First US satellite was Explorer 1, launched in 1958

    • KSP: Using MODS to build a Massive Space Station! (38)

      @veteran1786516 дней назад +20

      The first U.S. manned flight was aboard Freedom 7. Easy mistake to make.

    • KSP: Using MODS to build a Massive Space Station! (39)

      @texmex0116 дней назад +5

      Matt was talking about satellites not crewed flights.

    • KSP: Using MODS to build a Massive Space Station! (40)

      @Concavenator_corcovatus16 дней назад

      ⁠@@texmex01explorer 1 was first probe, freedom seven was first manned flight

    • KSP: Using MODS to build a Massive Space Station! (41)

      @texmex0116 дней назад

      @Concavenator_corcovatus yeah. Matt was talking about the first American satellite I believe.

    • KSP: Using MODS to build a Massive Space Station! (42)

      @Concavenator_corcovatus16 дней назад

      @@texmex01 he called it the freedom, not the explorer

  • KSP: Using MODS to build a Massive Space Station! (43)

    @HaydenAbrams16 дней назад +80

    Also I absolutely love the idea of a theme park built around the 2nd kerbal space center, I think that might as well be your next series! And I’d love it!

  • KSP: Using MODS to build a Massive Space Station! (46)

    @droppedpasta16 дней назад +22

    “Brevity” is definitely the word that comes to mind when I think of a Matt Lowne video

  • KSP: Using MODS to build a Massive Space Station! (47)

    @insertgenericuserhere16 дней назад +169

    Matt, I'd suggest using CKAN for your mod installs, because it would make installing and updating mods easier, so you don't have things like the IVA mishap on this mission.

    • KSP: Using MODS to build a Massive Space Station! (48)

      @NoahDaun-yd2ep16 дней назад +4

      yeah and there will be less problems for the most part

    • KSP: Using MODS to build a Massive Space Station! (49)

      @sciencengaming904916 дней назад

      agreed

    • KSP: Using MODS to build a Massive Space Station! (50)

      @michalsimanek698816 дней назад +8

      CKAN is amazing! Easily makes KSP one of the most moddable games out there without any issues

    • KSP: Using MODS to build a Massive Space Station! (51)

      @Sinkinthecat16 дней назад

      i do manual installs too cuz some of nerteas mods arent available on clan i think and i did the iva misshap on sspxr

    • KSP: Using MODS to build a Massive Space Station! (52)

      @xenomorphtestifyingincourt741216 дней назад

      This

  • KSP: Using MODS to build a Massive Space Station! (53)

    @entropic-decay16 дней назад +14

    while having the space station close to the surface is more practical for when your surface base is in place, I think it'd be cooler to utilize the fact that you can do a synchronous orbit around minmus to place it over the minmus equator on the same longitude as the colony, stationary relative to minmus's surface. maybe add two additional, remote-controlled relay satellites in minmus-synchronous orbit forming a triangle with it, using the station as the third relay for that constellation

  • KSP: Using MODS to build a Massive Space Station! (54)

    @NemoGraynameA816 дней назад +20

    You talking about the rain gave me an idea. You ought to do a meteorology mission where you look for rainclouds with satellites then investigate them with a plane. IDK if the game will support that though.

  • KSP: Using MODS to build a Massive Space Station! (55)

    @pr0hobo16 дней назад +28

    Minor planets extension! It adds dwarf plants and large asteroids that you can land on with micro gravity.

    • KSP: Using MODS to build a Massive Space Station! (56)

      @pr0hobo16 дней назад +1

      It works with opm if you want to use that too

    • KSP: Using MODS to build a Massive Space Station! (57)

      @IAlsoPlayKsp15 дней назад +1

      It’s for 1.8.1 only last I checkwd
      Edit: oops my bad is on 1.12.x now. Yeah, I recommend it!

    • KSP: Using MODS to build a Massive Space Station! (58)

      @pr0hobo15 дней назад

      Maybe better to add later on when he goes past kerbin soi

  • KSP: Using MODS to build a Massive Space Station! (59)

    @hendrikpoggenpoel450816 дней назад +22

    Matt, you should try using Rocket Sound Enhancement. Not only does it improve the sound of the rockets (Not just the engines but also things like decouplers and the sound changing when going supersonic) but it might also fix the audio problems you've been having for who knows how long

    • KSP: Using MODS to build a Massive Space Station! (60)

      @jgus616 дней назад +1

      And it has PROPELLER SOUNDS!!!!

  • KSP: Using MODS to build a Massive Space Station! (61)

    @rbgtk17 дней назад +29

    Damn, those modders do an amazing job enhancing an already awesome game

  • KSP: Using MODS to build a Massive Space Station! (62)

    @safehavenonice643116 дней назад +13

    Man, KSP is so cool, maybe some day it'll get a sequel.

    • KSP: Using MODS to build a Massive Space Station! (63)

      @eekee603416 дней назад +4

      Yeah, would be nice...

    • KSP: Using MODS to build a Massive Space Station! (64)

      @CASA-dy4vs16 дней назад +2

      Yeah, I hope it doesn’t go bankrupt after launching too.

  • KSP: Using MODS to build a Massive Space Station! (65)

    @vaos371215 дней назад +8

    Thank you for the mention Matt! LOVE the station! I would go to Re-Stock but now I'm in love with the paint mod called T.U.R.D. Silly name I know. But as of right now it's not compatible with Re-Stock. It makes your craft Shinny and has 3 different color patterns per part. IF you ever get into it, be warned, You WILL get sucked in.
    Have a great day! 😊

    • KSP: Using MODS to build a Massive Space Station! (66)

      @M2Skulls15 дней назад +2

      Loved hearing Matt mention your name. Well deserved shout-out 👏

  • KSP: Using MODS to build a Massive Space Station! (67)

    @theorixlux260516 дней назад +21

    Wow! The only mod that could make this video better is rss™
    /j glad you're back on ksp1

  • KSP: Using MODS to build a Massive Space Station! (68)

    @thedatatreader14 дней назад +5

    Can't wait to see the triumphant return of Planet Coaster! Hope there's at least one Kraken themed ride.
    Also, I noticed at 42:00 there was a tiny lightning strike in the Kerbin clouds, so scatterer is definitely populating rainy weather.

  • KSP: Using MODS to build a Massive Space Station! (69)

    @laylamccahon779716 дней назад +6

    Converting the KSP2 space centre to a theme park sounds awesome!

  • KSP: Using MODS to build a Massive Space Station! (70)

    @Qpex.16 дней назад +4

    Mod suggestion: i know that near future rovers is recommended a lot, but feline utility rovers has many truck parts that involve mining, such as a inline convertatron and a inline drill. it also has ore tanks that you can attach to the bottom for a better look. happy rover-ing!

    • KSP: Using MODS to build a Massive Space Station! (71)

      @CASA-dy4vs6 дней назад

      Yeah, I love using FUR to make my mobile bases and trucks n stuff for my colonies, really good models too.

  • KSP: Using MODS to build a Massive Space Station! (72)

    @BrannonAerospace16 дней назад +5

    I feel like every time I go on a vacation there’s a new Matt Lowne video I can’t watch immediately.

  • KSP: Using MODS to build a Massive Space Station! (73)

    @Somerandom192216 дней назад +19

    Yeah, I'm really enjoying this. KSP mods can get wild, but they can also rapidly stop feeling like KSP. I'm happy to get there, but I appreciate you doing it in a sort-of step-by-step process, with one new mod at a time.
    Edit: Also the first US satellite was Explorer 1. I definitely had to google it lol. Although the second I saw the name I heard Scott Manley in my head saying it, except in his accent it sounds kinda like "exploder 1".

  • KSP: Using MODS to build a Massive Space Station! (74)

    @proof03616 дней назад +6

    For the Minmus base I would recommend the Planetside Exploration Technologies mod. It adds quite some cool looking base parts and also includes wind turbines as an alternative to solar panels and RTG's on planets with an atmosphere, just in case that you wanna revisit you Life on Laythe series ^^

  • KSP: Using MODS to build a Massive Space Station! (75)

    @felmagfer-notalt16 дней назад +27

    matt really did search "what is a rocket" in the ad💀
    edit: Btw install extraplanetary launchpads to build spaceships in other planets, so you can have your rockets launching big modules in a realistic way

    • KSP: Using MODS to build a Massive Space Station! (76)

      @exozoid788316 дней назад +2

      there is a better smelter texture mod that i would recommend with extraplanetary launchpads because most of the parts look very silly :|

    • KSP: Using MODS to build a Massive Space Station! (77)

      @eekee603416 дней назад +1

      Stealth visual comedy for the win!
      Simple Construction for me. I like things simple.

    • KSP: Using MODS to build a Massive Space Station! (78)

      @felmagfer-notalt16 дней назад

      @@eekee6034 simple construction isnt compatible with newer version unfortunately. It wouldve been a good mod

    • KSP: Using MODS to build a Massive Space Station! (79)

      @eekee603416 дней назад

      @@felmagfer-notalt Huh? They'd fixed that last time I checked. There was an easy user-level fix; just replace the DLL with the one from extraplanetary launchpads (or another mod, can't remember), but then they made a new release with an updated DLL.

  • KSP: Using MODS to build a Massive Space Station! (80)

    @andresabourin242316 дней назад +3

    I've been waiting for you to do one of these heavily modded playthroughs for literally years.

  • KSP: Using MODS to build a Massive Space Station! (81)

    @kaptein175816 дней назад +2

    A mod you absolutely have to check out is Kcalbeloh. It adds an entire new planet system with 30ish new planets/moons that orbits an enormous black hole, which you can get to via a new wormhole orbiting Jool. The mod looks super good and it is constantly being updated with a good community and good modders behind it. This mod would have to be quite far in the future however due to it being on the futuristic side of space travel. You would have a great time!

  • KSP: Using MODS to build a Massive Space Station! (82)

    @Officer_duh16 дней назад +4

    10:44
    rocket L O N G

  • KSP: Using MODS to build a Massive Space Station! (83)

    @totallynottitan12611 дней назад +1

    For the Minmus base, I recommend using the Planetary Base Systems mod. It comes with flat pieces, perfect for use on the minmus flats. It also comes with integrated life support modules for several other mods, and the whole mod is extremely modular and intuitive. It was the first mod I used, admittedly to cover up my plights on Eve!
    Another, very niche mod which makes landing those craft from orbit (if you so choose) is TCA, or Throttle Controlled Avionics on SpaceDock. It’s pretty difficult to master but the basic tools make VTOLS far easier and hovercraft feasible.
    Aside from that, great commentary! Adding noodles to your shopping list.

  • KSP: Using MODS to build a Massive Space Station! (84)

    @zaeonnine016 дней назад +2

    This series is quickly becoming a favorite of mine, as a KSP mod user myself. I prefer a larger number of more realistic rocket launches over a small number of comedically oversized rockets, I hope to see more of those in the future. As for the Minmus surface base, I like the idea of either building it on the surface of Minmus (more realistic and challenging) or building it in Minmus orbit (fun and arguably more futuristic). Also I have a mod suggestion: Rocket Sound Enhancement, which further enhances engine, thruster, and other rocket sounds, and works very well with Waterfall!
    Regardless, love this series so far, and I'm looking forward to seeing you bring more and more of unfulfilled KSP 2 content to KSP 1! (and maybe one day we will get a *real* KSP sequel, hopefully not under Take Two)

  • KSP: Using MODS to build a Massive Space Station! (85)

    @araflohd16 дней назад +3

    MOD SUGGESTION: Nerteas Near Future / Far Future Suite (Consists of ~10 mods depending on what you wanna get)they provide absolutely *amazing* additional parts for all kinds of situations :D

  • KSP: Using MODS to build a Massive Space Station! (86)

    @jeremyglass428315 дней назад +1

    I love how Matt is going off about the game's refusal to rain during a launch, meanwhile, irl, we constantly beg to the weather gods that it be clear skies on launch day!

  • KSP: Using MODS to build a Massive Space Station! (87)

    @Cowsin-bf2jn16 дней назад +5

    These mods look really fun

  • KSP: Using MODS to build a Massive Space Station! (88)

    @RealMooMan16 дней назад +2

    For the construction of the colony perhaps you could create the structures at the space station itself and then de orbit them to the flagged area

  • KSP: Using MODS to build a Massive Space Station! (89)

    @Wrangler-fp4ei16 дней назад +2

    I think you should make the ground base as a relaunch-able facility which deploys the crawlers to go mine and bring it back, you can have a surface-to-orbit freighter. When the minerals are tapped out, you can launch the base with the crawler/mining vehicles to next target.

  • KSP: Using MODS to build a Massive Space Station! (90)

    @jeremyglass428315 дней назад +1

    Yes Laythe tutorial please! I always end up in precarious situations when I go there! (usually because I do an SSTO and something goes wrong with gravity assists, cause I feel like I don't do them very precisely and don't save as much fuel as I could, over-heating on Laythe entry/reentry, or I have stability issues and the thing just cant recover itself once it enters a spin).

  • KSP: Using MODS to build a Massive Space Station! (91)

    @s4dg16 дней назад +1

    for the minimus surface colony you should assemble it in LKO for the transfer, then disassemble it in LMO for landing, then re assemble it on the surface.

  • KSP: Using MODS to build a Massive Space Station! (92)

    @theepicslayer7sss10116 дней назад +2

    well, if you want realistic payloads, "FAR" will totally help you with that! if you do end up using it, place "winglets" (small control surfaces) at the bottom to fight the front drag! no need for principia, that is crazy levels of difference and UI breaking... just FAR on it's own totally improves the game. (just bump the aero part break limit by like 25% for stock like behaviour.)

  • KSP: Using MODS to build a Massive Space Station! (93)

    @picoplanetdev16 дней назад +2

    Instead of a launch runway on Minmus, a robotic "transport erector"-esque arm would be really cool as there isn't an atmosphere. I imagine it could look almost like a crossbow that aims the SSTO up for launch!

  • KSP: Using MODS to build a Massive Space Station! (94)

    @rjc023411 дней назад

    Matt, Thank you for this series. KSP 2 has been a crushing blow to fans, but also to people like you who have championed this series of games for so long, despite how much it has been thrown back in your face despite your committed perseverance. Thank-you for returning to KSP (the one and only ;) ) and in such a grand fashion.

  • KSP: Using MODS to build a Massive Space Station! (95)

    @thatdemoguy31816 дней назад +2

    I'd recommend the mod Kerbal Joint Reinforcement, which completely removes the problem of bendy rockets. It could also be added on without getting you overwhelmed, as it doesn't add any parts or stuff.

  • KSP: Using MODS to build a Massive Space Station! (96)

    @pit311216 дней назад +1

    You could build a series of colonies to kind of create a small civillization on Minmus, with little towns forming where there are multiple colonies close together.

  • KSP: Using MODS to build a Massive Space Station! (97)

    @Streaky10000116 дней назад +1

    Since you asked if we want to see you build the surface base in a certain way Matt, yes. Yes I would. I'd like to see you build the surface base in Eloo orbit, then drop it onto Minus, conducting Jool and Eve flybys on the way.....
    (I jest..... you really shouldn't ask these questions though Matt :P )

  • KSP: Using MODS to build a Massive Space Station! (98)

    @zollie889716 дней назад +1

    Man it feels so good to be back, building big, and going big!

  • KSP: Using MODS to build a Massive Space Station! (99)

    @IVIilfslayer446116 дней назад +2

    Build the colony on Minmus one landing at a time and connect them while on the surface. I always have a problem with that so it would be nice to see your approach to it with modded colony base parts

  • KSP: Using MODS to build a Massive Space Station! (100)

    @lazzerchicken15 дней назад +2

    Ksp brought me to this channel back in 2020 but your talking is what keeps me coming back. Keep making great content and have a great day

  • KSP: Using MODS to build a Massive Space Station! (101)

    @p45-Optional16 дней назад +3

    Hi Matt, I think that the realistic approach is the best way, to produce amazing content. Nevertheless, I think that the large fairings (I don't mean the absurdly WIDE ones) are not unrealistic at all, since you aren't playing the forbidden mod (R*S).

  • KSP: Using MODS to build a Massive Space Station! (102)

    @gptiede16 дней назад +1

    From a functional point of view it is fairly easy to do a round trip from an equatorial station to anywhere on the surface of Minmus and back, or vise versa, because Minmus' orbital velocity is so low. Plane changes are only going to be ~100 m/s. From an aesthetic point of view though, you do you.

  • KSP: Using MODS to build a Massive Space Station! (103)

    @fractalelf776016 дней назад

    I can’t say how nice it is to get these KSP 1 videos again, thanks Matt! Make KSP rollercoasters, we will watch 😊

  • KSP: Using MODS to build a Massive Space Station! (104)

    @JusticeKazzy16 дней назад +2

    The greatest plot twist of all time is that all of the mad ramblings of Mr. Lowne are completely scripted

  • KSP: Using MODS to build a Massive Space Station! (105)

    @thedreadengine16 дней назад +1

    I would say Mr Lowne is truly one of the best space RUclipsrs of all time.

  • KSP: Using MODS to build a Massive Space Station! (106)

    @phcgamer873316 дней назад +3

    I suggest Umbra Space Industries (USI) so the minmus colony has to actually sustain itself.

  • KSP: Using MODS to build a Massive Space Station! (107)

    @delaniangaming179716 дней назад +3

    I would recommend CKAN for easy mod installation. Really streamlines the mod installation process.Great videos BTW!

  • KSP: Using MODS to build a Massive Space Station! (108)

    @Brick_One_A_Lego_Story16 дней назад

    I'm both space and theme park enthusiast. Actually some time ago I envisioned a theme park centered about space.
    Here's some of my ideas, but I don't know if they can work in Planet Coaster:
    1) A flume ride which is meant to simulate reentry and splashdown. The boats resemble spaceships, probably some version of spaceplanes.
    2) A chair swing ride where the vehicles you sit in resemble rockets instead of planes. Pretty straightforward
    3) A spinning coaster which vehicles resemble UFOs. The story is that humans found a planet of friendly aliens and are learning how to fly their spaceships.
    You can have a whole section of the park themed to look like this planet, something like Pandora in Disneyland.
    4) An attraction resembling a train for children but instead of a train you drive space rovers, kinda like moon buggies. It could be in the section about the alien planet and you would explore the strange landscape and it's inhabitants. Kinda like a photosafari for children but with aliens.
    5) A Disk'O Coaster, again themed as a UFO and again in the same area.
    6) A Sky Flyer which seats resemble spaceships. Since it first lifts up and only then starts spinning you could name it 'Space Elevator'.
    7) Of course a motion simulator where you fly a spaceship
    Something not from my project but since you want to reimagine the KSC, Astronaut Complex could be a 'training area' with a space themed indoors playground as well as some minigames about being an astronaut.
    I really like your ideas about VAB dark ride and runway launch coaster. Bonus points if the coaster station is in the Spaceplane Hangar.
    You could also have a small waterpark built around the Water Tower
    I don't have ideas for other buildings, they can have some gift shops and restaurants, maybe with some puns based on their name.

  • KSP: Using MODS to build a Massive Space Station! (109)

    @spaceguy20_1216 дней назад +1

    Yes, finally an update to the KSP colony

  • KSP: Using MODS to build a Massive Space Station! (110)

    @bobery12316 дней назад +1

    you should do an interior tour of the space station (and the surface base when its done). the interiors look really cool in this mod.

  • KSP: Using MODS to build a Massive Space Station! (111)

    @jadencory616916 дней назад +1

    Iv always wanted to see a MASSIVE habitable space station in orbit around the gas giant of the kerble system. I think it would be neat

  • KSP: Using MODS to build a Massive Space Station! (112)

    @Hamr-fs6de16 дней назад +1

    I think that there are mods that add much bigger solar panels, one good one is Near Future Solar. Great job on the video, I think the sixth rocket came out looking pretty good! Please keep making the series even if it doesn't get many views, we are all really enjoying it!

  • KSP: Using MODS to build a Massive Space Station! (113)

    @spost198614 дней назад +1

    40:20 if you just use a regular Clamp-o-trim docking port, you can put the escape tower on top of it and there’s a config on the tower that will aesthetically cover the docking port completely.

  • KSP: Using MODS to build a Massive Space Station! (114)

    @LeonardoDaVinci0116 дней назад +1

    As many have suggested, I think CKAN is your best friend when modding (although you may already know that). As for mods I recommended you use, I suggest: RSMP, Outer Planets Mod, Near Future (I recommend the full suite), OPT spaceplane (legacy and continued), and Free IVA

  • KSP: Using MODS to build a Massive Space Station! (115)

    @shaynegadsden15 дней назад +1

    Something worth looking at is USI konstruction it has weldable docking ports basically ports that once assembled you can click the function and the docks disappear giving a solid structure so you can build large and send up section but then remove all the ports needed in assembly and associated issues

  • KSP: Using MODS to build a Massive Space Station! (116)

    @quoniam42616 дней назад +1

    Knes is a good mod, it features some never completed British parts (MBK capsules) along Ariane parts and Hermes shuttle (both the one that should have been made and an alternate design that might have been)
    If you add Luciole from the same modder, you'll have everything you need from micro launch vehicles to heavy ones.
    One other mod that kinda replaces every need for stock parts is Tantares, the Soviet inspired mod. Everything from small missile parts to N1L3, Soyouz Mir/Salyut, etc...
    Even nerfed N1 is still OP in stock scale KSP. So is Ariane 5. In 2.5x stock scale (1/4 real scale), Ariane 5 becomes unable to make an Apollo mission to the Mun and requires two launches, one for the vessel, one for the lander. But in KSP stock scale, Ariane 5 is as powerful as a stock scale Saturn V...
    Community Tech Tree and other Community mods are a no brainer. You practially need those for other mods anyway or to correct bugs inherent to the core game.
    Restock changes hit boxes as well as drag for some parts. More fined hit boxes can change some things in vessel assembly when trying to make unconventional craft...

  • KSP: Using MODS to build a Massive Space Station! (117)

    @villager563317 дней назад +4

    Love your vids Mat!

  • KSP: Using MODS to build a Massive Space Station! (118)

    @Fynn444416 дней назад +2

    Mod Suggestion:
    I really enjoy playing with FreeIVA and Eva Follower, the former let’s you move freely inside the ship, the later let’s you assign patrol areas on planets, wich the Kerbals will automatically follow. Really good for making planetary Bases feel more alive.
    PS: Love your videos

  • KSP: Using MODS to build a Massive Space Station! (119)

    @CaptainTopha116 дней назад +1

    Watching this 40 minutes after it being uploaded! I’m gonna love this series

  • KSP: Using MODS to build a Massive Space Station! (120)

    @pathindsley13 дней назад

    20:34 Sputnik I, Sputnik II, Explorer I, and Vanguard I were the first 4 satellites placed in orbit. Vanguard I, launched in 1958, is still orbiting and is projected to stay in orbit another 180 years. Just an FYI - the same guy who led the Vanguard I project is also the same guy who helped create the GPS network.

  • KSP: Using MODS to build a Massive Space Station! (121)

    @thirdboylol9516 дней назад

    Hey Matt, I’ve got a couple mod recommendations,
    Procedural Fairings:Allows you to make fairing how ever big you want with any fairing base size
    Procedural parts: can make any diameter or height you want. Come or cylinder
    Any fuel switch mod: switch between Liquidfuel+Oxidizer and just Liquid fuel(useful for nuclear transfer stages)
    Kerbal Attachment system:stuff like winches, resource transfer lines
    FreeIVA: you can actually fly around in your space craft, switch seats
    RevIVA:better IVA controls including contact indicators,brakes, actual stage buttons you can click, abort, SAS, RCS buttons. Solar panel sensors, and much more

  • KSP: Using MODS to build a Massive Space Station! (122)

    @hatterson16 дней назад +1

    I do enjoy listening to Matt's rambling podcast while some KSP footage happens to play in the background.

  • KSP: Using MODS to build a Massive Space Station! (123)

    @jamoecw16 дней назад

    Since the gravity is so low on Minmus I would have an oversized crawler with built in refinery that locks into place and then migrates when it eats up all the resources. Another option is a drone base with small flying resource gatherers that go to high resource places, fill up and fly back to base. The low gravity for the second option means that flight is not super costly for transporting the heavy ore. The drone option might clutter the Tracking Station view, and would require more micro management, but would make for a higher tech seeming base with a specific point for launches to the space station.

  • KSP: Using MODS to build a Massive Space Station! (124)

    @-the-pupster16 дней назад +1

    I love how space is so expansive

  • KSP: Using MODS to build a Massive Space Station! (125)

    @viccolito17 дней назад +5

    wow!

  • KSP: Using MODS to build a Massive Space Station! (126)

    @notareal-wq7lo17 дней назад +4

    SSTO Man at it again

  • KSP: Using MODS to build a Massive Space Station! (127)

    @kr00k3d10015 дней назад

    I personally prefer to see a space station sent up in multiple LKO launches and assembled in orbit. It's awesome watching it all come together in a more realistic way before heading off to its final destination.

  • KSP: Using MODS to build a Massive Space Station! (128)

    @LilyRoseGames16 дней назад +3

    Ooh I really wanna see Matt play with a tech tree randomizer mod

  • KSP: Using MODS to build a Massive Space Station! (129)

    @FeroXysionomy15 дней назад

    I come to this channel to listen to Matt talk about basmati rice and other random stories, the ksp is just a bonus.

  • KSP: Using MODS to build a Massive Space Station! (130)

    @mindpotato16 дней назад +1

    lol that planet coaster idea is hilarious

  • KSP: Using MODS to build a Massive Space Station! (131)

    @adencollins560416 дней назад +2

    definitely a video of all time

  • KSP: Using MODS to build a Massive Space Station! (132)

    @12haha3413 дней назад

    Bringing back Whiskey Reviews will definitely easily fill in time in these long videos. ;)

  • KSP: Using MODS to build a Massive Space Station! (133)

    @RoseIllo15 дней назад

    Hell yeah coasters are back! NGL, probably my favourite videos on the channel when they happen.

  • KSP: Using MODS to build a Massive Space Station! (134)

    @James_gamer07792Games16 дней назад

    I love it when you make space stations because by the videos that you build space stations I kind of learn how to do rendezvous and docking in ksp

  • KSP: Using MODS to build a Massive Space Station! (135)

    @shadowryth730816 дней назад +1

    I love this. I’m glad you went back Matt

  • KSP: Using MODS to build a Massive Space Station! (136)

    @olivernoden-mayor209813 дней назад

    It’s funny how Matt was talking about no one watches his PlanCo series when he is the reason I became a coaster enthusiast, a PlanCo realism nut and in the process of loosely planning a 2025 US trip specifically to go ride coasters

  • KSP: Using MODS to build a Massive Space Station! (137)

    @Atonsis16 дней назад +1

    I love playing Career mode and one of my must-have mods is the Unkerballed Start tech tree.

  • KSP: Using MODS to build a Massive Space Station! (138)

    @sushilsingh899616 дней назад +11

    Matt you should try the warp drive mod and some mods that add Interstellar travel in the game

  • KSP: Using MODS to build a Massive Space Station! (142)

    @exozoid788316 дней назад +1

    i feel acknowledged matt mentioned the podcast idea

  • KSP: Using MODS to build a Massive Space Station! (143)

    @absolutelyspiffing182816 дней назад

    Love the direction of the series

  • KSP: Using MODS to build a Massive Space Station! (144)

    @LilyRoseGames16 дней назад +1

    Returning to Life on Laythe with a tutorial would be awesome!
    (It feels so weird to be commenting on a Lowne KSP video, because of how long it's been since your videos weren't outdated)

  • KSP: Using MODS to build a Massive Space Station! (145)

    @aleaiactaest650316 дней назад +4

    Hey Matt can you put your ckan modlist in the description for each episode? Especially as the series progresses it would be nice to know each of them

  • KSP: Using MODS to build a Massive Space Station! (146)

    @Johnny_Cash_Flow16 дней назад

    What you need to do is combine your love of Planet Coaster with your love of KSP and make a great space coaster.

  • KSP: Using MODS to build a Massive Space Station! (147)

    @PlatinumParakeet16 дней назад +1

    For the Kerbal Park Programme you could do a drop tower (shaped like a rocket if thats possible) on a launch pad

  • KSP: Using MODS to build a Massive Space Station! (148)

    @epicgamersauce351610 дней назад

    41:20 fly the surface base pieces to jool, have them all do a jool 5, land them on tylo, then construct them on tylo, leave jool and come back to kerbin to land on minmus

  • KSP: Using MODS to build a Massive Space Station! (149)

    @xenomorphtestifyingincourt741216 дней назад +2

    MATT!!! There's a mod that allows you to scale up most vanilla and modded parts! It could probably help the rocket-faring issue.

  • KSP: Using MODS to build a Massive Space Station! (152)

    @eannamcnamara93382 дня назад

    That KSP2 planet coaster series sounds stupid fun, you should definitely give it a go!

  • KSP: Using MODS to build a Massive Space Station! (153)

    @lefritte105516 дней назад

    Great video exited for more 👍

  • KSP: Using MODS to build a Massive Space Station! (154)

    @SFSPerseverance6942016 дней назад +1

    Matt playing with Space Station Parts Expansion Redux? Hell yeah

  • KSP: Using MODS to build a Massive Space Station! (155)

    @Hermanator5860816 дней назад +3

    Could you set a list of all the mods you use in the video description?

  • KSP: Using MODS to build a Massive Space Station! (156)

    @Potatoincanada20117 дней назад +9

    So, when will KSP get new devs, and when will KSP 3 come out?

    • KSP: Using MODS to build a Massive Space Station! (157)

      @Syntex36616 дней назад +2

      It likely won’t. They’ll leave it as is and it will get the spore treatment. It’ll sit there and be alright for a while, until enough time passes that it’s old code can’t keep up and it starts to slowly sh*t itself and die. Hopefully the modders keep it going strong for as long as they can.

    • KSP: Using MODS to build a Massive Space Station! (158)

      @sciencengaming904916 дней назад +4

      I’m pretty sure modding is the only thing keeping KSP alive right now

    • KSP: Using MODS to build a Massive Space Station! (159)

      @Dragonion885516 дней назад +2

      What? There was a KSP2?

    • KSP: Using MODS to build a Massive Space Station! (160)

      @Potatoincanada20116 дней назад

      @@Dragonion8855 It’s been out since last year

    • KSP: Using MODS to build a Massive Space Station! (161)

      @Syntex36616 дней назад +1

      @@Dragonion8855 if you don’t know about it don’t ask, to sum up its career it was the Hindenburg but it was on fire from the moment it took off.

  • KSP: Using MODS to build a Massive Space Station! (162)

    @FurbieSlayer.16 дней назад

    Mr. Lowne you are a genius the idea you came up with was awesome, if i end up going into computer science the first thing I'm doing is building that.

  • KSP: Using MODS to build a Massive Space Station! (163)

    @jonr367116 дней назад

    Love the Planet-Coaster idea sounds awesome!

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